Starting with the basic form of a square lounge chair, a genetic algorithm was applied to gradually remove material then analyze the results. This process was repeated thousands of times until it converged on an ideal shape that satisfies the loading conditions. This process is very similar to the way natural selection selects from millions of random genetic mutations to shape living things into an ideal form to suit a given set of conditions. The resulting computer-derived shapes resemble organic forms like bones or trees. Originally designed for the Design After Dark | Amass event. Exhibited at Ventura Lambrate Milan 2016.
Honeycomb is an attempt at creating the lightest possible flat packing solid wood chair. Solid oak is carefully pocketed out to remove 70% of the mass while preserving nearly all of the rigidity. Originally designed for AIGA Denver’s Chaircuterie event. Exhibited at Ventura Lambrate Milan 2016.
CARBON was an experiment in materials- we used carbon fiber reinforcement to form an impossibly thin concrete shell chair (less than 3/8″ [10mm] thick). The legs are joined with our in-house developed 3D-printed sawdust [not shown in these photos], infused with resin for strength. Originally designed for the Design After Dark | Cast event, CARBON is now in the permanent collection of the Denver Art Museum. Exhibited at Ventura Lambrate Milan 2016.
Node uses our in-house developed 3D printed sawdust process to form a modular lighting system. The central connector allows a wide variety of light sizes and shapes to be easily confgured using common wooden dowels, including pendants, floor lights, scones, and so on. Exhibited at Ventura Lambrate Milan 2016.
Ashes uses a bit of visual trickery in support of commentary on the nature of design and utility. A one legged chair supported by nothing but its shadow. Also our first time experimenting with our CNC puzzle and zipper joints. Originally designed for the Design After Dark | Cirque event.